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I love ships. I’m a cruiser, a ship‑spotter in Hamburg Harbour, and I’ve played naval and management games for decades – Ports of Call, Carnival Cruise Line Tycoon, countless mobile and browser titles.

But none of them truly convinced me. None challenged me for long. Most weren’t fun or engaging.

So it’s time to change this.

I’m building the cruise‑management game I’ve been waiting for since I was a teenager. Not because I need funding – I have a full‑time job as a CTO – but because I love this niche and want to finally give it the game it deserves.

My feature visions

Core-Casual

Challenging but not exhausting. Easy to start, hard to master.

Cruise-Mood

Nice graphics but not photo-realistic nor comic-style.

Create your ships

Design your own ships from templates or from scratch. Upgrade and redesign them.

Bits and blocks

Create blocks like entire cabins, restaurants or entertainment areas, reuse them and share them with others.

Plan your routes

Choose harbors all around the globe and set routes and plan cruises. From 3-day short cruise to grand voyages.

Manage

Manage every major aspect of cruising. No disturbing deep detailed planning, no three click cruise start - balanced.

With over two decades of building software across gaming, e‑commerce and media, I finally decided to start the project that’s been living in my heart for years.

I’m a CTO who knows how to ship things — even the tough, messy, time‑consuming ones. And this game? I’m building it in my spare time, simply because I’ve always wanted it. No investors, no studio pressure, just pure passion and the drive to finally create the cruise‑management experience I’ve been waiting for.

Sebastian

Join the community
You’re invited to join me in bringing this project to life.
  • Inspiration. Bring in your own ideas and features.
  • Art. I am a technical guy with a good sense for design - but a little help with the fine arts is always welcome.
  • Share. Share the passion for this game and spread the word.
  • Accelerate. Buying assets and tokens instead of creating every bit manually helps to speed up the development. If you like, you're invited to donate a few bucks to accelerate.
  • Feedback. I am always thankful for constructive feedback on ideas.

Imprint | Contact

Sebastian Bernt
Feldweg 11
22885 Barsbüttel
Deutschland
E-Mail: sebastian@dreamcruisegame.com

Responsible according to § 55 Abs. 2 RStV: Sebastian Bernt, address see above.

The logo and the mood art have been created with the help of AI.

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