I love ships. I’m a cruiser, a ship‑spotter in Hamburg Harbour, and I’ve played naval and management games for decades – Ports of Call, Carnival Cruise Line Tycoon, countless mobile and browser titles.
But none of them truly convinced me. None challenged me for long. Most weren’t fun or engaging.
So it’s time to change this.
I’m building the cruise‑management game I’ve been waiting for since I was a teenager. Not because I need funding – I have a full‑time job as a CTO – but because I love this niche and want to finally give it the game it deserves.
Challenging but not exhausting. Easy to start, hard to master.
Nice graphics but not photo-realistic nor comic-style.
Design your own ships from templates or from scratch. Upgrade and redesign them.
Create blocks like entire cabins, restaurants or entertainment areas, reuse them and share them with others.
Choose harbors all around the globe and set routes and plan cruises. From 3-day short cruise to grand voyages.
Manage every major aspect of cruising. No disturbing deep detailed planning, no three click cruise start - balanced.
With over two decades of building software across gaming, e‑commerce and media, I finally decided to start the project that’s been living in my heart for years.
I’m a CTO who knows how to ship things — even the tough, messy, time‑consuming ones. And this game? I’m building it in my spare time, simply because I’ve always wanted it. No investors, no studio pressure, just pure passion and the drive to finally create the cruise‑management experience I’ve been waiting for.
Sebastian
AI Website Generator